Moonday 17th Readying, to, Sunday 23rd Readying, CY 591 (Spring)
During the week they are resting, nothing happens until the final couple of days. On the night of the 21st, Corvin spots approaching Frost Giants (three) and Ogres (seven) coming toward the ruins. After a quick discussion, the party break camp and, carrying the nearly recovered Zarkov, hurry into the dungeon. They make it without being seen, and set up camp in the empty room that wasn’t full of mud. Corvin and Idni keep watch, listening to the giants. Seems that they are looking for the Orcs sent to secure the dungeon, and plan on waiting until tomorrow to see if they show. If not, some of the ogres will be left on guard, whilst the rest of the group head to West Town to see if the Orcs went there instead. They’ll return a few days later.
Meanwhile, both parties settle down for the rest of the night. As they do, the party of resistance adventurers hear the scurry of paws, more rats, in the night, as well as the soft pad of feet. Nothing comes near the camp, but it is unsettling nonetheless. In the morning, the giants and all but three of the ogres head off; the three ogres guard the ruins, but are soon dozing in the sun. Zarkov is now fully healed, so they decide to continue exploring the dungeon, looking for whatever it is that the giants are searching for.
The adventurers move into the hallway where the Stirges attack, and hear noises from the corridor leading to the room with the skeletons. A series of yaps and barks, which Ungrid and Zarkov recognise as Kobold. The little reptilian dog-faces are caught unawares, even with the torch light; they are busy cutting up the dead rats for food, while a couple of others are too intent on re-covering the pit. Before they can react, Ungrid hollers and charges in, and the rest of the party follow.
The Kobolds prove no match for the party and quickly fall to arrows, bolts, spears, maces and axes. Nothing of value is found, so the party head onwards, entering a room with a pool of water. More corridors with cells lead off, a skeleton in one has a ring which Halmary takes. Into a large, vaulted chamber they enter, which is home to more giant rats. They do not attack, at least not until Ungrid swings his axe, narrowly missing. The rats swarm, coming from all directions, even behind, and for a moment it looks like the party are going to be overwhelmed; but despite a few bites, the rats are soon slaughtered.
The party separates to explore the rats’ nests. Corvin gets stuck in, elbows in the filth and debris the rats gathered, finding some ornate windchimes for his trouble. Meanwhile, Ungrid is jumped when he investigates a corridor leading away; two Kobolds leap out, swinging spiked clubs, but the dwarf’s armour is too sturdy. The little creatures back off, but Zarkov, with his crossbow, shoots one dead as it retreats. The other yells for help before being cut down by Ungrid, and at the same time, Corvin spots two more trying to sneak up from behind, via the corridor the party first entered from. He shoots one dead, but the other flees and is chased by the dwarves.
As the dwarves disappear from the room, the rest of the party take a look down the new corridor, turning a corner to find a gang of Kobolds ready to attack. With the party split up, the Kobolds attack; but to no avail. As the new ones engage the party, the dwarves track down the other Kobold, killing it and then following the corridor around to the rear of the new fight. Ungrid charges into their backs, whilst Corvin and Idni shoot arrows, Zarkov lets loose with his bolts, and Halmary wades in, mace swinging. One-by-one the Kobolds fall, and even as some try to flee, the party remorselessly cuts them down; two flee through a door, and Ungrid follows: he triggers a trap; a spiked wooden frame swings down from above the door, injuring him; but he carries on, and takes out one of the fleeing Kobolds. The other manages to escape through another door, wherein more Kobolds can be seen.
The party gather before the door, and Halmary kicks it open, revealing the lair of the Kobolds!
End of Session
- Kills:* 8 giants rats; 15 kobolds.