Against the Giants: Liberation of Geoff

Time-Ghosts, Glimmerings, and Savages, Oh My!
Session 176

After a brief rest while dwarf-Calibos gets used to his new body and realises his old suit of armour no longer fits him, the Heroes continue to explore the interior of the mirror.

They transverse corridors, and find themselves in a room dominated by a six-sided contraption with panels of dials and glyphs, most damaged, surrounding a central column of dimly lit glass that disappears into a series of concentric circles in the ceiling. Debris litters the floor and a mirror-like window sits hanging off the wall. At the opposite end a pair of tall, narrow doors stand closed, small windows at the top, dark and glazed.

No sooner have they entered, four wraith-like apparitions materialise and attack!

Calibos, no longer a mere paladin but now a dwarven Defender of the Faith* , blesses the party as they move into combat, Ungrid landing the first blow with his magic hammer. Halmary tries and fails to turn undead, meaning that these are no ordinary ghosts or wraiths. He, and Calibos, both get caught by warm grasping hands of the monsters, but instead of wounding them, both find themselves ageing several years. Sidni slices away one of the creature’s arms, opening it up for Xellos to dispatch it. Ungrid pulverises another, then joins forces with Halmary to send a third back from wherever it came from. Sidni and Xellos combine their prowess to take out the fourth.

The doors, which could well be an exit, are locked and seem immune to the strength of the mighty. There are levers to pull on the panels, but for the moment they are reluctant to mess about with the console, so instead they backtrack and soon find themselves leaving a corridor and stepping into a garden growing wild in a square chamber, the ceiling a pale blue sky with light from an unseen sun beaming down. They cautiously enter, and as they do ten glimmering balls of light erupt from the foliage; two manage to shock Calibos with arcs of lightning as they touch him; but all ten are swiftly dispatched as Calibos, Xellos, Ungrid and Sidni cleave them apart; their innards turn to glitter as they fall to the ground.

Back to the library, where Xellos pockets some of the intact vials of different coloured liquids, where they push the broken shelves over the chasm to cross it; a short corridor leads to a murky pool, algae covering much of the surface. Another tunnel leads off, but they leave it alone and head back to the cloisters, then on to a room that is a disused workshop: here, more ghostly figures emerge, quickly dispatched without anyone ageing. They loot the workshop, finding a few items of potential use (a small yellow ceramic sphere, a glass jar of green slime, and a crystal nodule that looks like it can fit onto the hilt of a weapon), pass along a corridor and through an empty and crude kitchen- which shows signs of recent use, warm ashes, bones in the fire pit- through a strange workshop of metal and glass-panelled desks, and there they hear the sound of people smashing furniture: down another corridor and into a now smashed laboratory, five wild men, long of beard and nail, obviously insane, sharpened teeth, drooling at the sight of fresh meat.

These savages charge the party, as Halmary quickly blesses them. Sidni cuts one down, as does Xellos, while Halmary wades in swinging his mace, taking out one, two, three of the savages before Sidni steps up and skewers the last.

They catch their breath and survey the ruins of the lab.

End of Session

Kills: 7 Time-Ghosts, 10 Glimmerings, 6 Savages.

*new custom-built class.

Session 175

While Calibos is trapped inside the mirror, the others wait to see what happens. Xellos shoves the paladin’s weapons, armour and equipment through the mirror. Calibos does a quick reconnaissance and finds a short bell tower, a stagnant fountains, a horrific statue of a snarling angel staring in terror at a cracked mirror leaning against the wall, and three archways: two lead down short corridors to doors, the third to a long corridor. The others, leaving Medmyr in command, eventually pass through the mirror, Xellos last, all now trapped.

No sooner has everyone joined Calibos, he spots a figure moving down the corridor: a man half encased in metal, the other half burned by acid and fire. He staggers down the corridor, metal hand outstretched and ending in needles. He utters a hoarse cry when he sees them, and his charred lips form words: “Help me!” He reaches out to give Calibos a hug, but the paladin shoves him away with his giant strength, allowing Halmary time to attempt and fail at a hold person spell. Ungrid then angers the half-man as he takes a wild swing at him, and then the others pile in: Sidni stabs the half-man, Halmary tries and fails to knock him out, and Ungrid wastes his time activating his ring of haste as Calibos badly wounds him, enough for Sidni to step in and finish the creature off.

They leave the corpse behind and carry on down the corridor, entering a dark library, with passages leading off, and a chasm fracturing the floor and blocking the way to one of the exits. The library itself seems to have no books, just vials of different coloured liquids. Many are smashed, their oily residue coating patches of the floor. The shelves are mostly empty, but the room is not: gliding out of the darkness a mechanical creature approaches. A domed conical creature made of metal, battered and weathered, a pair of stick-like arms protruding from its middle, an eye-stalk from its domed head. Its voice is scratchy and staccato, and with a cry of “Exterminate!” the creature lets loose a blast of negative energy from one of its arms: Calibos is struck and for an instant he is bathed in negative energy, his skeleton visible through his armour. He is flung back, dead in an instant!

In shock, the others retaliate while Halmary drags Calibos’ corpse out of the way and Sidni levitates out of reach, using her bow instead to rain arrows on the creature. Halmary, Sidni and Xellos manage to destroy it, smashing through its casing to the squishy insides.

Halmary prays to his goddess, but his prayers are not answered and calibos is not restored to life & limb. Instead, they are forced to rely on Xellos’ magic: the Ruinguard reincarnates Calibos, who is bathed in a golden light and as it fades he has become a dwarf!

End of Session

Kills: 1 Half-Man, 1 Metaltron.

KO’d: Calibos (dead, actually dead, but reincarnated as a dwarf).

Through the Mirror
Session 174

3rd Reaping, 594, close to midnight

As the rest of the party start making their way back to Pest’s Crossing, carrying their mirror, Xellos and Sidni turn invisible and fly__ over to the camp to see what chaos the army is in. While the soldiers are mustering or abandoning the camp, Xellos creates several illusions around the camp, banners and notices declaring the Duke a traitor to his country, a madman who enslaved his own people to build a great wall, and other propaganda (albeit true). In the morning, this spread of the truth, aided by Sidni whispering it into the ears of soldiers, helps decide a few more units: altogether, two thirds of the army disband and leave. The rest, loyal and commanded by lieutenants who believe the Duke to have been either assassinated or kidnapped by magical means, hold the rest together as they send messengers to the remaining lords of the land. Warrants for the Heroes arrest, for treason, and execution quickly circulate over the next few days.

Meanwhile, slowed down by the mirror, Halmary turned himself into a large dragon using a potion of polymorph and flew Calibos and Ungrid back to Pest’s Crossing, where they quickly secured the mirror in the paladin’s secret vault. Xellos and Sidni fly home, spotting a band of thirty guards tracking the party. These make camp a couple of miles away. Xellos and Sidni report to the others, and all head out, on horseback with accompanying guards, under torchlight and a banner of peace. The guards hear them coming, and assemble for an ambush, but Calibos calls out to them and– with the aid of a gift of a potion of ESP– convince the guards of the truth: that they are not traitors, that the Duke and his men were duplicates created by a magic mirror, and that many of the other lords are also Mirror Men. The guards are convinced enough to desert the Duke’s army and return home, which they do at first light.

The next day, 5th Reaping, while the remains of the Duke’s army muster under new orders and new commanders, the Heroes gather in the secret vault and discuss what to do with the mirror they stole. Halmary casts an augury and asks if it will be woeful for Calibos to look into the mirror; the reply is that it is safe to do so, and a divination backs that up. Calibos strips down to his clothes, leaves his weapons and other items with the others, and steps in front of the mirror. Nothing comes out. He touches the surface and finds it warm and wet, the surface rippling out from where he touches it. They tie a rope around his waist, and he pokes his sword through, than waggles his hand, then uses Halmary’s telescope to peer through it: beyond is a tree- and vine-choked cloister, dimly lit, three passages leading off from beneath the cloisters. He dons the helm of teleportation and takes a deep breath, and steps through into the cloisters. He turns to see what the mirror looks like on this side, only to find there is no portal: the rope tied to his waist just disappears into thin air. He tugs on it, but when the others yank at it, it snaps! Calibos attempts to escape by teleporting, but that too fails.

Now trapped on the other side of the mirror, the paladin communicates by talking to Halmary, who uses the telescope and his lip-reading skill to translate, and pass pieces of scribbled on parchment through to talk back…

End of Session

Kills: none, but managed to cause two-thirds of the enemy army to desert.

Like lambs to the slaughter
Session 173

Under cover of invisibility the Heroes creep into the camp, taking advantage of the hustle and bustle as the camp settles down for the night. They make their way unseen to the command tent where Xellos spotted the Duke, and clamber over the stockade surrounding it. Sticking to the shadows, they spy the tent, surrounded on all sides by tents of soldiers, other soldiers on guard around it, and sneak up to it. Halmary activates his Shield of Giant Strength and Ungrid activates his Ring of Haste. Then Sidni, also invisible, lines up several of the guards and triggers the attack by using her shield to send out a lightning bolt, burning several guards and acting as a signal to Xellos. The flying Ruinguard lobs a fireball at the tent, burning the canvas away and several people inside: Marquis’, Counts, Malachi and the Duke himself: Count Carlyle, High Priest, explodes into mirror shards.

In the few seconds of stunned silence that follow, Calibos charges into the nearest group of soldiers and cuts them down, with Ungrid running up behind and hurling his hammer, smashing the skulls of several more. Halmary quickly follows their attack with a flame strike in the middle of the commanders, incinerating Malachi and wounding a couple of the others. Sidni also charges in, aiming for one of the two mirrors that are standing in the tent; she knocks one down and manages to dive out of the way as Marquis Godwin tries to strike her with a deadly finger of death. Before the commanders can do much more than draw their weapons, and as the alarm sounds throughout the stockade and begins to echo along the camp, Xellos lobs down another fireball and Halmary lays down another flame strike, killing Marquis Cendric and Godwin, and obliterating Marquis Ida as well; all three of the division commanders slain within a matter of seconds.

Ungrid destroys the other mirror, then heads for the Duke, taking him out with a series of blows from his hammer: the Duke shatters!

Calibos, meanwhile, takes on Baron Harold and his dire wolf pet, making short work of them as dozens of soldiers– the Duke’s own personal, elite guard– arrive to protect their commanders, albeit a bit late. Xellos delays some of them by conjuring up a wall of fog and confuses several more, while the others take on the swarming soldiers, who seem to believe a mix of assassinations and abduction by magic. Calibos uses his giant strength to hurl some soldiers away, and makes his way over to Halmary, while Ungrid quaffs a potion of flying and Sidni uses her spear to fly, taking the other mirror– that seems immune to their weapons– with her, taking care not to catch her reflection in it. As the soldiers try vainly to stop them, they are disrupted by illusions from Xellos and hold person magic from Halmary, hammers throws from Ungrid, and the sight of an armed woman struggling to fly off with a ornate mirror.

As more soldiers arrive, surrounding Calibos and Halmary– the rest now having flown away– the paladin grabs the cleric, and uses the helmet of teleportation to teleport them both back to their camp, where they are soon joined by the others; leaving behind them an army thrown into chaos by the sudden loss and assassination of their commanders.

They try to destroy the mirror, which they believe is the master Mirror of Opposition, but nothing seems to destroy it, not even a scroll of cancellation. Taking care to avoid looking at the mirrored glass, the cover it up and secure it, and pack up the camp.

End of Session

Kills: 4 guards, 1 dire wolf; Marquis Ida, Cendric and Godwin; Count Carlyle; Baron Harold; Duke Owen; Malachi.

Something Wicked This Way Comes
Session 172

After the battle with their duplicates and the would-be assassins, Ungrid turns out to be merely knocked out. They then spend a few days checking out the rest of the guards, soldiers and employees to make sure there are no more duplicates or assassins; turns out there isn’t. Word reaches them that the various conscripts, militia and mercenaries from the various counties have all been gathered at Gorna to muster a sizeable army, and it does appear that their intent is to march on Pest’s Crossing. The Heroes of the Liberation, now rebels once again, decide to take the fight to the army, but by themselves rather than with their small army of a few hundred soldiers.

On the 1st Reaping, Halmary communes with his goddess and poses three questions: will the rest of Sidni’s spies return before the Duke’s army reaches Pest’s Crossing? (Answer: No); Is the Duke a mirror-duplicate? (Answer: Yes); and finally, Is the Duke or Malachi behind the mirror duplicates? (Answer: Yes). Now that they have confirmation that the Duke is indeed their enemy, they head off the next day on horseback accompanied by several of Calibos’ cavalry, making good time across the road in the direction of Gorna. Xellos flies on ahead, spying on the army of the Duke as it begins to march along the road, slowly but surely. Sidni also goes ahead to scout, and together they gather information: the Duke’s army is roughly 6,000 strong, with 3 battalions of 52 companies, largely infantry, but with some longbowmen and cavalry and heavy infantry; they also have several siege weapons, dozens of ladders and a sizeable baggage train. The next day they make cold-camp and send Calibos’ cavalry back home, to warn them. Ungrid sets the guard rota, and Xellos heads off to scout out the enemy as it makes camp a mere 9 miles away. He locates the command tents, spots several Mirror Duplicate Lords, including (he thinks) the Duke himself.

They decide to move in immediately and attempt to slay the leaders, in the hope that that will disband the army. Plans are made, and they set off towards the camp…

End of Session

Battle of the Banquet Hall
Session 171

Richfest, 594 CY

Back at Pest’s Crossing, a couple of weeks after leaving Pregmere, our Heroes of the Liberation are enjoying the end of the mid-summer festival. Alone in the banquet hall of Calibos’ keep, dining and drinking, they discuss plans to root out the Mirror Duplicates and restore order to the Grand Duchy. They have the decoded messages and lists that they took for the council house, which highlighted the various lords and ladies that they suspect to be the enemy, as well as potential recruits to their cause. To gather more information about what towns and villages are under the sway of the Mirror Lords, Sidni hires ten spies to pose as couriers and travel from settlement to settlement, learning as much as they can. Already some have reported back: the Duke is massing an army at Gorna, several thousand strong, the entire military force that the Duchy can gather. Rumour has it that they intend to march on Pest’s Crossing and liberate it from the rebels and traitors that are there: in other words, the Heroes and their allies (Marquis Bertram and Baron Lionel). The Heroes have already established a war chest, filling it with gold, and word has gone out to attract mercenaries to join their small but growing rebel army (three companies of infantry, plus a platoon of cavalry, bowmen and more infantry). Meanwhile, Halmary’s church stronghold is nearing completion.

As they discuss further plans– such as where to go next, and whether they should head straight to Gorna and eliminate the generals of the army– the main course of their meal is wheeled in: a large roasted boar on a bed of roast vegetables. The two men roll it in on a cart, then suddenly raise a plank on the cart, throwing the food to the floor, and allowing a fancy mirror to sit upright, reflecting back the entire party in its silvered glass: immediately, mirror images of the heroes step forth with murderous intent, and suddenly the hall is filled with the sound of battle!

In the first few seconds, Calibos leaps over the table and hacks away at the Mirror version of Sidni; while the real Sidni gets into position and releases a lightning bolt, wounding three of the other images (Mirror Calibos, Mirror Halmary, and her counterpart), while both Xellos’ throw a spell of confusion on everyone in the room; although several resist, most are affected, making the rest of the battle more interesting as confused allies turn on one another, and others babble. An previously invisible mage pops up, summoning the earth’s teeth to injure Halmary and disrupt his prayers. Ungrid, the real dwarf, hastes himself and charges in to wound one of the assassins that brought the mirror in, then shatters/kills him with a mighty swing of his hammer. The fight spreads out across the hall, the enemy suffering most, as Xellos destroys his counterpart and Ungrid shatters the Mirror Halmary. The other assassin falls to Sidni’s numerous spear thrusts, and Xellos deals the death blow to the mage, then helps Ungrid finish off the dwarf’s duplicate. That leaves just the Mirror Calibos standing, but he proves difficult to hit thanks to his superior armour; plus it helps that Calibos and Sidni briefly end up fighting each other in their confusion. Ungrid tries to take on Mirror Calibos, but the duplicate gains the upper hand, and manages to take Ungrid down!

Then Calibos steps up to battle his mirror self, the confusion spell thankfully ended, and after an exchange of blows the final Mirror Man shatters.

End of Session

Kills: 2 assassins, 5 mirror lords.

KO’d: Ungrid (results to follow next session).

Session 169 & 170

Session 169

Under disguise and invisibility the heroes approached the council house, with added silence by an ensorcelled coin thanks to Halmary. The others, except Sidni and Xellos (who have their own magic) moved under an invisibility 10’ radius spell. Prior to their trek across town, Xellos sent out his wizard eyes to scout the house, following his initially spying with a breaking & entering: he spied soldiers and lords, in meetings and guarded. As night fell, assuming the inhabitants to be asleep, the spells were cast and the heroes made their way to the house undetected (thankfully, Pregmere was under curfew and the streets were empty).

They broke in through the study window, and immediately located a mirror covered by a black cloth; Sidni smashed it. Still under silence they crept through the kitchen and down into the cellars, finding the usual storerooms and wine cellar, as well as a locked alchemical laboratory with a few potions to loot. The door was smashed open by Calibos’ giant strength. They headed to another door, iron, and got ready to break that one down too…

Session 170

…and kicked the door in, finding the room beyond to be an armoury. While all this is going on, it is nearing dawn and upstairs people are stirring. The cook arrives to prepare the breakfast, notices someone is up, and alerts the guards who alert the lords, who strap on their armour and weapons and head down to ‘welcome’ the intruders.

Below, the heroes search the cellars but find nothing much. They head back up, surprising the cooks (who were told to pretend as if everything was normal) and tied them up. They head out of the kitchen and as they near the hall, the lords and guards spring their ambush and battle is joined, raging across the ground floor of the townhouse.

Despite their prowess, the ambush, and the added element of surprise (an invisible Baron, sneaking lords), the heroes prove more than capable of dealing with these creatures: for each (except one lord and the guards) shatters upon their demise, like broken mirrors, just as the baron and his men did in The Lea. The first to fall is a guard to Calibos’ sword, then one of the lords thanks to Halmary’s flame strike. He destroys another one a few rounds later with a second flame strike, delivering divine justice on the enemy. Another guard is crushed by Ungrid’s hammer, and Halmary takes out the baroness in charge with a finger of death. Sidni takes one on single-handed, and after a furious exchange of blow slays the creature. Ungrid and Calibos chop up another together, and the paladin takes out the last one. Xellos, in the midst of all of this fighting, lends a hand with magic missiles.

They take time to search and loot the place, finding plenty of coins and gems and the odd potion. There are also coded messages, maps and battle plans, which are taken for later reading. They discuss setting the place on fire, but instead dump the bodies and shattered fragments down the well in the cellar. Then, with Halmary disguised as one of the barons, they get the infantry that is mobilising to march to Gorna to stand down and remain in town.

The heroes prepare to leave for Pest’s Crossing, discussing their next objective.

End of Session

Kills: 2 guards, 6 Mirror Duplicates.

Freeing the Slaves of The Lea
Session 168

With Halmary disguised as the Baron and praying to his goddess to find traps, and Xellos following with his wand of secret door location, the Heroes explore the keep and take what treasure they can find. Along the way they encounter some guards, and Halmary orders them to stand outside, guarding the keep and making sure no one gets inside. Sidni, meanwhile, heads out to see if he can see any of the original guards amongst the slave-labour, but none look familiar to the men they had killed. Those dead, who all shattered into dusty mirrored-glass pieces are swept into now empty chests and little of the battle scene remains.

They spend the night in the keep and come dawn, they are interrogating the captured mage and only learn that he was but hired help and knows nothing of any use. Halmary prays for Xellos to have the sight of_ true seeing_ and he flies out, checking out the guards: all are Mirror Men. Back at the keep, Halmary gets the guards outside to come in for an inspection. As soon as they are all lined up Sidni lightning bolts them, destroying them instantly. Then they head out into the town and systematically slaughter the soldiers and guards as Xellos identifies them as enemies. They fall to a mix of fireballs, lightning bolts and swords and maces; Ungrid’s hammer bashes heads, and Calibos’ sword hacks them off. They free the slaves, passing them bags of copper coins to help them on their way, and pointing them in the direction of Pest’s Crossing if they have nowhere else to go.

Then they leave The Lea, leaving the town largely empty and certainly undefended. The captured made is put under a quest to do no harm to the Heroes and is sent off with the slaves.

After a day’s hard travel, they arrive at the spa town of Pregmere under disguise again. Xellos, with true seeing, flies around invisible and discovers that not all of the Duke’s soldiers are Mirror men, and that there is a garrison of two units of infantry (120 men apiece) that seem to be mobilising, but they have no idea where they are heading. The Heroes advance on the town…

End of Session

Kills: 40 Mirror guards, 2 Mirror captains.

Shattering Mirrors
Session 167

Mirror, Mirror, On the Wall…

The duplicates of Halmary and Calibos step out of the mirror and immediately move to attack, each facing off against their opposite. Xellos, meanwhile, flies over to where the Baron stands and attacks him, leaving Sidni to make her way over to the mirror; she delivers a hefty blow to it, shattering it. Both Halmary’s being to cast spells, but the Mirror Halmary is faster, laying down a flame strike on his counterpart, disrupting his spell and charring him. The two Calibos’ exchange blows, their superior armour protecting well.

Both Halmary’s begin casting again, but the Mirror version is disrupted when Xellos turns away from the Baron (parrying a thrust of the man’s sword) and pelts the Mirror cleric with magic missiles, allowing Halmary to burn his opposite with his own Flame Strike. Sidni, meanwhile, charges across the room and slays the guard by the door. She then opens the doors and shouts down the stairs to Ungrid, yelling for his help. Ungrid hears them and fights his way up.

Calibos and Mirror Calibos wound each other, then heal with their lay on hands and Rings of Regeneration, while Halmary and Sidni gang up on the Mirror Halmary; both he and his opposite also heal themselves, prolonging the fight as Xellos cuts down the baron: who shatters like the mirror did. Xellos pelts the Mirror Men with more magic missiles, but those fired against the Mirror Halmary rebound thanks to his Ring of Spell Turning, but he then joins the battle and disrupts another spell. Then guards follow Ungrid into the room, another enemy cleric behind them. The battle moves into the room and corridor. The new cleric tries to hold person Ungrid, who just ignores it and instead helps Calibos against his opposite: the Mirror Calibos starts to wilt under the extra pressure. Outside in the corridor, the new cleric is incinerated as Sidni lets loose a lightning bolt, then turns his attention to the fight inside and throws down an oil of slipperiness at the feet of the Mirror Calibos, who slips and falls over, then slides out of the oil and manages to stand, right into the midst of the heroes. Xellos cuts through several guards as he battles his way to the Mirror Calibos and wounds him. Ungrid takes out the Mirror Halmary, shattering him, then cleaves into several guards; all the guards also shatter. Then in walks an iron golem and behind him– spotted by Xellos with his true seeing– an invisible mage. Halmary turns his attention to the golem, leaving Calibos and Ungrid to finish off the Mirror Calibos; Sidni attacks and badly wounds the captain of the guards, then kills him. Ungrid takes out the golem. Then the mage, after pelting Calibos with his own magic missiles is badly wounded by Xellos, and surrenders. He is knocked out by Calibos and tied and gagged.

With the battle over, the Heroes begin to search the keep, looting as they go along, with Sidni invisible and scouting ahead, and Halmary disguised as the Baron, in case they come across any more guards.

End of Session

Kills: 9 guards, 1 baron, 1 vicar, 1 captain, 1 iron golem, 1 Mirror Calibos, 1 Mirror Halmary; also captured 1 mage.

Mirror, Mirror, on the Wall
Session 166

In the morning the Heroes decide to continue travelling away from the valley. They spend an uneventful night on the edge of the forest, and prepare to combat the shadowy First Victim at dawn. This time they decide to place the blade outside their camp, 50’ away, to see whether the creature goes for it or the person who took it. As dawn rises on the 12th day of Wealsun, the creature appears and picks up the blade then disappears, taking it. The Heroes shrug, pack up their camp, and head home. They say goodbye to Scully and three days later arrive safely at Pest’s Crossing.

Medmyr meets them and tells them that a few days ago a warrant for the arrest of two lords, the Baron of Pregmere (Lionel) and the Marquis of The Lea and the surrounding area (Bertram), for treason. The two lords arrived a day later and Medmyr had them arrested, and placed in guest rooms under house arrest until Baron Calibos returned. The two lords wanted to see him, and the other heroes, and as soon as they have refreshed themselves a meeting is held in Calibos’ quarters. There the lords explain that they believe the Duke is not himself, that there is something seriously wrong. Other lords seem to be under the same sort of influence, but they do not know want. Both have been exiled and replacements have taken over command of their domains. Fortunately, some of their loyal soldiers managed to escape and are waiting for word to join them. They want the Heroes help in finding out what is happening and what to do.

After a brief discussion– since they too suspect something is up– the Heroes agree to investigate, and leave the lords under Medmyr’s care and watchful eye. The lords sends word to their men to come to the Hornwood to make camp nearby. Meanwhile, the Heroes pack their bags and head off to The Lea to investigate the new Baron who now rules there. They travel in disguise and under cover, with only Calibos and Ungrid posing as themselves. Halmary uses his mask to disguise himself as an elderly wandering cleric and Xellos and Sidni both keep themselves invisible. They find the village now has the additions of prison camps and a quarry where stone is being cut form the walls that are stretching from the major towns on the borders. Criminals are doing most of the work, used pretty much as slave labour, but rumour has it that these so-called criminals are merely people who have spoken out about the Duke and his lords. Calibos sends word home to check if the men the Duke sent to him are the same, and if so, let them be freshly judged and released if necessary: others are asked if they want to join his army, and a few dozen do so.

At the keep that overlooks the village Calibos, Ungrid and the disguised Halmary ask to see the Marquis, but are told that Baron Curtis is now in charge. They are asked to leave their weapons behind, which Calibos and Halmary agree to (Halmary has his disguised as a walking stick and takes it with him, Calibos has his weapon hidden inside his magic shield), leaving Ungrid in the Great Hall with the weapons and several guards. The other two are led upstairs into a spacious office where the Baron bids them enter and sit. Sidni and Xellos, both invisible, join them, and guards stand watch inside and out. Before they reached the keep, Halmary cast True Seeing on Xellos, who checks out the people he passes: there is something slightly off about them, the Baron as well, but he cannot tell what exactly. They begin to talk, questioning the Baron about the higher taxes, the slave labour, the whereabouts of the Marquis and what he thinks of the Duke; the Baron tells them he has a gift for them, and goes behind his desk and pulls a large mourning cloth off a huge ornate mirror.

Calibos and Halmary see their reflections. Their reflections see them smile. Then they step out of the mirror!

End of Session


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