24th Sunsebb, 593 CY
The heroes leave Pest’s Crossing, travelling through the Hornwood and into the Barrier Peaks, hiking along the lower reaches of the mountains,and after several days arrive at the place known as The Teeth of the Earth (also known as The Spires). The small valley ends in this mass of jutting crystal spires, opaque quartz that surrounds ruins and a stairway leading below. Somewhere down there, according to the Duke’s Advisor– Malachi– is the Vault, wherein the Seal of the Earth lies. Not knowing what to expect, Sidni– invisible as usual– scouts around the spires, then begins to make her way through them: no sooner has she set foot amongst the spires, the very earth itself opens like a mouth and tries to bite her! She leaps back, narrowly avoiding a painful crunching. She tries again, this time with a rope tied around her, and Halmary tries to test the ground ahead by using his 10’ pole; both step foot inside, are nearly bitten by suddenly appearing stone mouths, and quickly retreat. The heroes circle the spires, looking for another way in, while Xellos keeps mentioning the various potions of flying that they have, and wouldn’t it be a good idea to use them?
Instead, they decide to rush in, and hope that they reach the safety– what they presume to be safe– of the ruins in the middle.
Sidni clicks her heels and hastes herself: she runs in, but one of the mouths opens and bites her leg off! She collapses, unconscious and bleeding, as the mouth disappears, taking her leg with her.
Calibos leaps to what he hopes is a safe spot, but a mouth opens beneath him: luckily, he lands with his feet planted on either side of the maw. Ungrid uses his Ring of Haste and is luckier than Sidni: the dwarf leaps over an opening mouth and finds himself seemingly safe in the ruins. Xellos rushes over to help Sidni, dodging mouths that open up beneath their feet, Halmary following on his heels: they manage to make it to the centre, Calibos too, and a timely Lay on Hands cauterises Sidni’s wound and brings her around. She’ll missing a leg though, but refuses to have it restored until after they have completed their mission: it’d take time to recover, and now that they are here they may as well continue; so she uses her spear as a crutch, and the party head down into the vault.
With lanterns and torches lit, a Find Traps spell cast by Halmary, they descend into a large, angular chamber dominated by a many-armed plinth of stone in the middle, with a jagged piece of amethyst sticking out of the centre. On the walls are mosaics of stone, showing caverns, hills, mountains and a raging volcano. A passage leads off, to a series of more angular chambers: the first has mosaics of obsidian; the second, quarts, and the third of different coloured marble. In each stands a granite plinth, on which is a sphere of stone matching the mosaics; and each depicts a hill, a mountain, and a volcano, in order of size. Expecting trouble, they ready their weapons, receive a blessing from Halmary, and lift the spheres off their plinths: when each is removed, the mosaics shatter and reassemble, forming humanoid earth elementals of varying size.
The obsidian elementals fall to the combined strikes of Halmary, Sidni, Calibos and Xellos; the quartz ones fall to strikes by Halmary, Ungrid, Calibos and a combination of axe and magic missiles from Xellos; and the marble ones all swiftly fall to blows from them all. Each time they take the spheres and place them in their bags of holding before moving on.
The follow the corridor to stairs going down, down, and down: it opens into a cavern, split by a chasm with a river flowing past. The plinth lies on one side, the heroes on the other. Piles of rubble too. Sidni quaffs a potion of flying and heads over the chasm: she grabs the limestone sphere, and the piles of rubble come together and attack. One disappears into the ground as Sidni is grabbed by another: she pulls free and the elemental follows, also passing into the ground, and the two join their allies on the other side; but the battle is over almost as soon as it has begun, with the heroes smashing their way through the elementals. They bag the sphere and follow a curving, sloping tunnel to another cavern…
End of Session
Kills: 4 small earth elementals, 4 medium earth elementals, 4 large earth elementals.
Injuries: Sidni has lost a leg.