Tag: sea of dust

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  • Exit, Stage Left

    Our intrepid heroes find themselves in the cell with the runes on the floor, not outside the prison at all. This comes as a disappointment. As they unlock and prepare to force open the gate, Dara arrives with a few gnolls and accuses the heroes of trying …

  • No Longer Reckless

    As the dust-storm approaches, the travellers find shelter in the ruins of an ancient ziggurat. As they huddle down against the few feet of foundations, they spy a stone trapdoor partially hidden by the dust and ash. [[:calibos-2 | Calibos]] and [[:halmary …

  • Nomads

    *# Days travelling in the Sea of Dust*: 12. After two days of further travel, with [[:senoj | Sindi]] getting her directions right, the lake they spotted in the distance comes into sight. Sindi, _levitating_ up to scout ahead, also spots what looks to …

  • Release the Kraken!

    During the feast held in their honour, the heroes are approached by the chief (Mannatok) who, once he learns that they are seeking to cross the lake, offers to loan them boats and guides, if they will investigate the recently uncovered ruins that are …

  • Caves of the Meenlocks

    Back at the nomads camp, [[:calibos-2 | Calibos]] (with [[:xellos | Xellos]] translating by whispering in his ear, the Ruinguard still _invisible_) does the talking but ends up insulting the tribe when he accuses the shaman of falsely blessing them. The …

  • Halmary & Eshan

    After exploring the tunnels and caves (moss-lined steep tunnels, taking some effort to climb) [[:halmary | Halmary]] and Eshan managed to find their way out: a stone trapdoor leading into some ruins that slide off into the dust-lake. They decide to leave …

  • Everyone Else

    At the nomads' camp, [[:senoj | Sindi]] observes the nomads set guards as the boats come in. She reports back to the others and they make a plan: with [[:xellos | Xellos]], [[:calibos-2 | Calibos]] and Sindi _invisible_ and everyone else reduced to 6 …

  • The Blackened Spire

    [[:halmary | Halmary]] and *Eshan* make their way to the wooded slope, where a tree stands burning away. There is no sign of life and in the night, there is little to see beyond the fire. They search the woods, and come across a clearing of charred earth, …

  • The Gods that Bleed

    ...and quickly retreating along with the others, [[:ungrid-vaultguard | Ungrid]] covering their retreat by hurling his mighty hammer and splintering one of the obsidian statues. The form their shield wall in the doorway, are _hasted_ by [[:xellos | Xellos …

  • Lighting, Fire and Ice

    They drag the dead creature inside, and dump it in the pit along with the remains of the golems– after looting it first, naturally. They set new guards and once more settle down to sleep... and the hours pass by without event, and in the morning everyone …

  • Leaving the Vault

    As the Heroes tend to their wounds, [[:xellos | Xellos]] uses _Alter Self_ together with a ritual scroll of _Permanency_ to appear as a living, whole person, thus enabling him to use both legs. He then summons a hero (via a spell), and a worn and tired …

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