Tika Town

Founded in part by adventurer veterans of the Battle of Emridy Meadows, Tika Town started in 569 CY as a lowland camp for a copper mine. The land proved to be fertile, and more folk came to settle when small deposits of agates were discovered in close proximity to the mine. The town had grown to a mixed human and demihuman population of nearly eight hundred when the giants struck in 583. Many settlers were killed and some fled, leaving only about three hundred survivors (all human) to be captured and enslaved. Initially smashed by giants and ogres, the town has been only partially rebuilt. Many buildings are still burned out or lie in ruin, offering plenty of pieces of stone within reach that would serve as a hurled missile for a giant.

Today Tika Town is a shadow of its former self, although it enjoys a curious sort of artificial prosperity. Every month, shipments of metal, food, and lumber are carted into Tika Town and u p into the Barrier Peaks. The caravaneers return empty-handed, and the human population of Tika Town assumes the goods are being delivered to a giant stronghold concealed in the mountains. The caravaneers spend a few days enjoying this place and then head back to their own town.

Government

The current “mayor” of Tika Town is Eshirg, an old mountain giantess. Eshirg is assisted by Tog, Radoo, and Zerag, three hill giants from her adopted tribe. Somewhat erratic order is enforced in the town by eleven ogres (six male, five female) who answer to Eshirg or the hill giants; they only know that Eshirg reports to someone in the mountains. The ogres are very brutal in carrying out their orders, having been known to kill and eat people caught out after curfew. This behavior makes the ogres hated and feared by the populace, but also means that people are very careful about fol- lowing Eshirg’s few vague laws. As long as they don’t try to escape and continue to produce food and ore, the residents are only nominally slaves and are able to do what they please; most live dull, tired lives of near-starvation under the oppressive glare of oversized invaders. A small resistance movement has been slowly arming some of the population as well as smuggling peovle (mainly children) into neighboring countries.

Eshrig’s Laws

  • No humans allowed out between sunset and sunrise.
  • The giants and ogres will be provided with as much food and drink as they want.
  • All valuables belong to Eshirg.
  • Striking an ogre or giant is not permitted.

The Town

Although most of the human survivors of the attack on Tika Town live in the town itself, the people suffered such losses that almost half of the place remains demolished simply because those buildings are not needed. Surviving families live singly or in groups in repaired buildings, and people go about their daily business-selling goods, making clothes, and tending animals, mining, and so on- under the watchful eyes of the ogres, who punish all “troublemakers” with brutal glee. Anything of value has already been salvaged from the damaged buildings, with most of the portable items (gold, jewelry, etc.) being claimed by the invaders, while the more utilitarian items (blacksmithing tools, looms, etc.) going to the townsfolk. Some buildings may still contain corpses, although they will have rotted away to mere skeletons in the years since the invasion (the townspeople having buried all the bodies they could retrieve).

Everything is the town (including the people) is beat up, dirty, and in poor shape. There are disproportionately few children in Tika Town; most residents are adults, young adults (in their late teens), or infants, the others having been eaten or smuggled to safety The outlying farms and ranches provide wheat, maize, mutton, and beef to the inhabitants, with the giants and giant-kin getting the lion’s share.

Tika town

  1. Eshirg’s Residence
  2. Tog’s Home
  3. Radoo’s Home
  4. Zerag’s Home
  5. Hochtritt’s Loom (resistance safe-house)
  6. Hearn’s Smithy
  7. Skull Pillars (skulls tethered to tree trunks, a reminder of who is in charge)
  8. Ogre Dwellings
  9. Mother Trin’s Soup Kitchen
  10. Butcher Shop