Back at the nomads camp, Calibos (with Xellos translating by whispering in his ear, the Ruinguard still invisible) does the talking but ends up insulting the tribe when he accuses the shaman of falsely blessing them. The chief is outraged and demands that they leave, never to return. Al around the heroes, nomads draw swords, ready bows and get ready for a fight.
The heroes decide to leave, and head off along the shore, making camp a few miles up north. There they discuss ways to locate and rescue Halmary… who, with Eshan, finds himself trapped in a cave as the kraken drops them off in a cave below the lake, an air-pocket keeping the liquid dust out. It seals the entrance with giant boulders. As the cleric and assassin sit in the dark, they hear noises, whispers, scuttling in the darkness. Halmary throws some light and sees that they are in a cave littered with bones, with a moss-covered tunnel leading out. He spends some time tending to his and Eshan’s wounds, then starts to explore. No sooner has he entered the tunnel, Eshan disappears. Halmary carries on, spying movement in a cave. He approaches and is suddenly confronted by a short biped with tufts of black hair, sharp claws and strange eyes. There are more suddenly behind him, and the creatures attack!
Meanwhile, and technically a while later, the others spend an uneventful night camped out while Sindi sneaks into the camp and manages to steal a 3-man boat. She returns, gets her head down, and in the morning they concoct a plan to deal with the kraken. In the morning, Sindi, Xellos and Ungrid row out into the lake, and after half-hour the lake surface breaks as the mighty kraken rises. It immediately lashes out with its tentacles, allowing just enough time for Ungrid to down a fly potion and activate his_ Ring of Haste,_ and for Sindi to activate Hawk and grab Xellos, flying up with him out of reach of the monster’s tentacles. Ungrid, however, is grabbed by one of the smaller tentacles and lifted into the air; it squeezes him tightly, breaking a rib in the process. One of its larger tentacles then comes slamming down on the boat, shattering it into splinters and firewood.
Sindi and Xellos manage to blast it with lightning bolts, leaving it badly burned. It tries to eat Ungrid, but the dwarf, as he nears its eyes, grips Grontdrengi with all his strength and smashes it in the eye, then through the eye, and into the monster’s tiny brain. Gore flies everywhere, and the beast is dead. It sinks beneath the surface, taking Ungrid with it, but as soon as its grip loosens, the dwarf flies out, triumphant!
They fly back to shore, just reaching it in time before the spells wear off. They return to the others, and realise that slaying the kraken hasn’t brought them any closer to finding Halmary. They decide that their best option would be sail across the lake and hope that they can somehow find some sign of Halmary on the other side. Sindi sneaks off to try and steal some more boats, but as it is daylight the boats are out on the lake. She settles down and waits for night to fall or the boats to come back, whichever happens sooner.
Meanwhile, back to the previous night, and Halmary finds himself confronted by several of the small creatures. He proves himself a much more capable fighter than he gives himself credit for, and without any help from Eshan (who turns out to be invisible and keeping out of the way), Halmary manages to slay three of the creatures and wounds another, sending it fleeing into the tunnels. He imbues himself with True Seeing and sets off in pursuit, but loses track of the creature in the moss-lined and steep tunnels that lead from the cave. He retreats to a cave that looks to be some sort of lair, with crates and valuables from past victims stuffed in a corner. Eshan reveals himself, and together they loot the treasure. They then set off to explore their environment, keeping an eye out for the wounded monster.
End of Session
Kills: 1 kraken, 4 meenlocks.