Against the Giants: Liberation of Geoff

Mirror, Mirror, on the Wall
Session 166

In the morning the Heroes decide to continue travelling away from the valley. They spend an uneventful night on the edge of the forest, and prepare to combat the shadowy First Victim at dawn. This time they decide to place the blade outside their camp, 50’ away, to see whether the creature goes for it or the person who took it. As dawn rises on the 12th day of Wealsun, the creature appears and picks up the blade then disappears, taking it. The Heroes shrug, pack up their camp, and head home. They say goodbye to Scully and three days later arrive safely at Pest’s Crossing.

Medmyr meets them and tells them that a few days ago a warrant for the arrest of two lords, the Baron of Pregmere (Lionel) and the Marquis of The Lea and the surrounding area (Bertram), for treason. The two lords arrived a day later and Medmyr had them arrested, and placed in guest rooms under house arrest until Baron Calibos returned. The two lords wanted to see him, and the other heroes, and as soon as they have refreshed themselves a meeting is held in Calibos’ quarters. There the lords explain that they believe the Duke is not himself, that there is something seriously wrong. Other lords seem to be under the same sort of influence, but they do not know want. Both have been exiled and replacements have taken over command of their domains. Fortunately, some of their loyal soldiers managed to escape and are waiting for word to join them. They want the Heroes help in finding out what is happening and what to do.

After a brief discussion– since they too suspect something is up– the Heroes agree to investigate, and leave the lords under Medmyr’s care and watchful eye. The lords sends word to their men to come to the Hornwood to make camp nearby. Meanwhile, the Heroes pack their bags and head off to The Lea to investigate the new Baron who now rules there. They travel in disguise and under cover, with only Calibos and Ungrid posing as themselves. Halmary uses his mask to disguise himself as an elderly wandering cleric and Xellos and Sidni both keep themselves invisible. They find the village now has the additions of prison camps and a quarry where stone is being cut form the walls that are stretching from the major towns on the borders. Criminals are doing most of the work, used pretty much as slave labour, but rumour has it that these so-called criminals are merely people who have spoken out about the Duke and his lords. Calibos sends word home to check if the men the Duke sent to him are the same, and if so, let them be freshly judged and released if necessary: others are asked if they want to join his army, and a few dozen do so.

At the keep that overlooks the village Calibos, Ungrid and the disguised Halmary ask to see the Marquis, but are told that Baron Curtis is now in charge. They are asked to leave their weapons behind, which Calibos and Halmary agree to (Halmary has his disguised as a walking stick and takes it with him, Calibos has his weapon hidden inside his magic shield), leaving Ungrid in the Great Hall with the weapons and several guards. The other two are led upstairs into a spacious office where the Baron bids them enter and sit. Sidni and Xellos, both invisible, join them, and guards stand watch inside and out. Before they reached the keep, Halmary cast True Seeing on Xellos, who checks out the people he passes: there is something slightly off about them, the Baron as well, but he cannot tell what exactly. They begin to talk, questioning the Baron about the higher taxes, the slave labour, the whereabouts of the Marquis and what he thinks of the Duke; the Baron tells them he has a gift for them, and goes behind his desk and pulls a large mourning cloth off a huge ornate mirror.

Calibos and Halmary see their reflections. Their reflections see them smile. Then they step out of the mirror!

End of Session

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Monastery of the First Blade: Part Five
Session 165

With Ungrid’s help Halmary pulls free from the blood golem, leaving it open for Calibos to move in an use the First Blade to slice away at its solidarity. Halmary heals his wounds as the paladin hacks away, vanquishing one of the golems, and moving to the next, the blade cutting away strands of choking blood. It too falls swiftly, leaving the Heroes splattered with blood, but safe.

They dig out the rubies on the dais (36 in all) and search the cavern, but find nothing more of value. They head out, back into the courtyard, the sun high overhead. With their mission a success, they decide to head home and pause by the gatehouse on their way out, finding some more treasure buried in the debris. Down the mountain path they descend, reaching the bottom safely as the sun begins to set. Guards are posted, and just as they think they are safe, ghostly monks appear as the sun goes down and swarm to attack!

The ghosts manage to lay their cold hands on Scully and Calibos, freezing their skin but also ageing them a decade; as they do so, the ghosts become more solid, making it easier for the Heroes to take them out: Ungrid sends one screaming back into the shadows, as does Xellos, while Calibos manages to take out three more, but not before he is aged a further nine years. Sidni also suffers a few years of ageing, before Halmary destroys the rest by turning them.

The rest of the night passes uneventfully, and a Remove Curse on the dagger puts a stop to any more ghostly monk visits; but all is still not safe, as with the rise of the sun, the shadows fleeing the light gather and the shadowy figure of the First Victim manifests again and attacks, but it barely wounds Ungrid before everyone piles in and destroys it.

All seems fine as they leave the valley and head off towards Pest’s Crossing, but while they spend a restful night, in the morning the First Victim reappears: this time Calibos uses the First Blade to wound it, but the creature is vanquished by the blades and hammer of Xellos, Sidni and Ungrid.

They break camp and make plans.

End of Session

Kills: 2 blood golems, 8 ghostly monks, the First Victim (twice).

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Monastery of the First Blade: Part Three
Session 164

While Sidni guards the captured hermit, the others search the lairs of the minotaurs and giant rats and come away with some fairly decent loot. Then they interrogate the hermit: they learn his name is Garrick, a former swordsman who came here to escape the world, seeking solitude and peace. He tells them of the broken bowl and where the other half is located, and they agree to leave each other alone. Calibos heals his wounds and gives him back his sword, and the hermit returns to his hall and his abode.

The Heroes return to the temple, examining the doors once again. The paladin pushes the bowl together, and cuts himself so that his blood drips into the bowl: the doors swing open, revealing a vault with steps leading down to an altar flanked by sandstones statues of monks, and more steps leading further below. Scully makes furious notes and sketches as they enter the temple, descending into the sanctum below, wary of the statues, fully expecting them to animate and attack. The other steps lead to another chamber, with a natural cavern extending beyond it. In the chamber is a red marble statue of some elf-like humanoid, alien and exotic, arched as a simple bronze blade is driven into its back. The Heroes surmise it is the first victim of the first blade, and are again wary of it. Halmary prayers to his goddess to find traps, but none reveal themselves.

They approach the cavern, leaving Xellos above to keep an eye on the temple doors. Halmary enters the cave, Sidni and Calibos on the steps, with Ungrid and Scully coming down from the higher chamber. Inside the cave they can see a dais encrusted with rubies, a simple bronze blade resting atop it. The cavern itself is damp, pools in the shadows at the edges.

As expected, as soon as they enter the cavern, the statues animate and attack. None of them prove difficult, with a well-placed flame strike and blows from Calibos’ hammer and Sidni’s spear shattering the red marble statue, and the two sandstone ones falling to pieces by Xellos’ hands, with help from Ungrid’s hammer. They follow the others into the cave, surrounding the dais and the blade. After some discussion, Halmary tells Scully that it is safe to remove the blade. He does so, and immediately the shadows swarm and coalesce into a shadowy figure of the first victim, and humanoid shapes form from the pools: blood golems. They attack, and Xellos’ magic missiles, Halmary’s flame strike and Calibos’ sword send the shadows back to where they came from before the creature has a chance to land a blow.

The blood golems, however, prove not so easy to defeat. One resists Xellos’ attempt to disintegrate it and blows against it prove ineffective; it engulfs Sidni, and she begins to drown. Calibos runs over to where Scully clutches the blade, and takes it from him; this proves capable of wounding the golems, but a few lucky hits and the other golem engulfs Calibos, and also drags Halmary inside as he tries to help. Sidni is more fortunate, as Ungrid charges through it and knocks her out of the blood. She quaffs a water breathing potion. Calibos then manages to break free, but the cleric is still caught and the golems aren’t going down…

End of Session

Kills: 2 sandstone statues, 1 red marble statue, the First Victim.

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Monastery of the First Blade: Part Two
Session 163

Leaving the temple alone for now, the Heroes begin to explore and search the ruined storehouse, finding valuables that they could take. The gather what loose, small items they can find and leave the rest for later, heading off into the cloisters and through a door where rows of cells lie. As they begin opening each one, Ungrid and Xellos spy a couple of bull-headed humanoids (large, easily 7-8’ tall) trying to sneak up on them using the trees as cover. Sidni, meanwhile, goes off alone into the Great Hall, stumbling over some rocks, but finding it empty.

Halmary comes away from the cells that Calibos has been kicking open, and he attempts to communicate with them: thankfully, the monsters speak Common, but all the cleric learns is that the temple is evil, the hermit inside the Hall is dangerous, and the monsters also want to be left in peace. Both parties agree to leave the other alone, and the minotaurs head up through a broken part of the wall, to where their cave is. Sidni scouts this out and finds another two in the cave.

The Heroes now decide to seek out the hermit and see if he either knows anything about or has anything to use at the temple. But the hall is empty, but traps are all other the place, skilfully bypassed by Halmary’s_ Find Traps_ magic. Sidni and Xellos fly over the uneven floor, avoiding the traps. They continue to search, heading out in the grounds, Calibos imbued with True Seeing cast by Halmary; the paladin and cleric get too close to the minotaurs cave, who get agitated and stand guard at their cave, demanding that they leave them alone. The Heroes only do so after Sidni reports that the hermit is not there.

As the others loiter in the grounds, Calibos and Halmary enter the walled gardens to see if the hermit is there. The rats inside are hostile, hissing as the two divine members of the party intrude.

Suddenly, a harpoon flies through the air, fired from the large crossbow on the watchtower: it hits Scully, knocking the scholar to the ground. At the same time, the rats in the gardens swarm to attack Calibos and Halmary, and the minotaurs gather at the cave to see what happens.

Ungrid drags Scully into cover, the scholar thankfully only wounded. Calibos defends himself agains the rats, cutting one down as it leaps at his throat. Sidni, invisible and flying heads over the where the hermit stands on the tower and introduces herself with a lightning bolt that singes the hermit. She notes that he is dressed in old chain mail and has a sword out now. Despite the man’s age, it is obvious that he is a dangerous man.

Halmary rushes out to heal Scully, initially heading the wrong way, while Calibos just starts slaughtering the rats. Ungrid joins in the fun as some of the giant rats swarm out of the gardens, catching the smell of blood from Scully. Over at the watchtower, the hermit climbs to the bottom of the tower and ends up facing off against Sidni, exchanging wounding blows. As chaos seems to spread across the grounds, the minotaurs foolishly decide to take advantage of the situation and start heading to the battle.

The hermit, despite being the better swordsman, finds himself held as Xellos flies over and paralyses the old man so that Sidni can disarm him and hogtie him. She starts to drag him back to the main battle, and spies the minotaurs as they charge from their cave into the fight. Foolish. The first minotaur falls to Calibos’ giant-strength-enhanced blow, the second is finished off by Xellos with a flurry of magic missiles, and the final two (younger ones) are slain by Ungrid and his mighty hammer. The last of the rats is killed, and the Heroes pause for breath amidst the churned and blood-soaked snow.

End of Session

Kills: 4 minotaurs, 15 giant rats, 1 huge monster rat, and captured the hermit.

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Monastery of the First Blade: Part One
Session 162

9th Wealsun, 594 CY

After travelling for over a week into the deepest valleys of the Crystalmist mountains, accompanied by a scholar named Scully, our Heroes reach the bottom of a switchback path that winds up a mountain to a small plateau hundreds of feet up. They have been hired to escort and protect Scully as he goes in search of the legendary First Blade, said to be the first blade ever forged that was used to murder. It is reported to have been kept and worshipped by monks in an isolated monastery, long abandoned. The blade, according to Scully, lies in a sanctum within the temple of the monastery.

After camping in the cold, snowy gully, the Heroes begin the long hike up the snow-clad path, keeping to the sloping sides, away from the drop. Halfway up they pause as they spot a wyvern circling overhead, but it does not approach and as the sun begins to set they reach the top. Sidni, invisible, goes ahead and scouts out the immediate area: old walls, broken in parts, a gatehouse with broken doors, no sign of life. After lengthy discussion, as the sun slips behind the craggy mountains, they decide to venture inside to explore before they find a place to camp. They enter a large courtyard, trees sprouting from the snowy ground, a frozen fountain in the middle, cloisters and buildings worn away by time and the elements but still standing. It is dark, only the light of stars and pale moons providing dim illumination. Halmary conjures up some continual light, and torches are lit. Sidni goes off exploring by herself, finding doors, a watchtower, and what appears to a temple. The others locate the walled gardens, which is partially covered by rubble that has fallen from the mountain. Giant rats inhabit the gardens, and watch the intruders warily. The gardens are warm, a pool of water unfrozen, and flowers bloom. They leave the rats alone and all meet up, Sidni too, outside the double doors of a great hall.

Now they begin to see ghostly figures moving about: monks going about their daily business, tending the grounds, exercising, walking; all silent and paying no heed to them. Into the great hall go Halmary, Sidni and Calibos, Ungrid bringing up the rear while Xellos waits outside guarding Scully, who is making notes in his battered journal. The hall is strewn with rubble, with old tables, some upturned on their sides. Halmary and Sidni step on caltrops hidden amongst the rubble, and Calibos narrowly avoids being pelted by rocks as he trips a wire: then a voice, gruff and stern, calls out to them “Leave now! You are not welcome here. Turn around and go”. They actually listen and back out, heading towards the watchtower Sidni discovered to use it for their camp.

The watchtower is crowded with everyone inside and guards are set, standing atop the roof. On the roof is a harpoon-firing crossbow, intact and relatively rust-free. It is loaded and more harpoons are below. As the others sleep, Calibos stands guard and spots a wyvern, possibly the same one, making its circle above them. It begins to descend, then suddenly dives!

Calibos shouts out to alert the others, and they slowly awake. Then he turns the crossbow on the plummeting monster and fires off the harpoon, striking the wyvern and throwing off its aim as it swoops down and tries to carry Calibos off. It flies overhead and is pelted by magic missiles as Xellos steps outside. As it begins to turn round for another pass, Calibos hurls a spear at it and again hits: the wyvern turns tail and flies off, driven away.

The rest of the night passes uneventfully and in the morning they head to the temple and find the stone doors immobile. Ungrid and Xellos use their magic to try and open it, but it is impervious to their attempts. Ungrid levitates to see the top and spies a skylight at its apex. They gather at the doors: a carving of a crude blade in on the left-hand door, and on the right is a broken bowl protruding from the wall, the other half nowhere in sight. The interior is stained black.

They discuss options as the sun begins to shine.

End of Session

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Dyson's Delve: Part 9 (end)
Session 161

With the dragon slain, the Heroes loot the dragon’s hoard of treasure and take some scales from the corpse. Then they head up out of the dungeon, into the lengthening day. They hike out of the mountain pass, Matilda and Patricia with them, and as night falls they make camp in the outskirts of the forest. During the night, as Ungrid and an invisible Xellos stand guard, giants (desperate, outlaws, exiled giants, remnants from the defeated invasion) spot their dwindling fire and try to catch them unawares.

Xellos spies them approaching and uses his wand of illusion to distract them long enough to start waking the others. A semi-naked Calibos grabs his sword and charges at the first giant he sees, wounding it, taking a wound himself, then retaliating and slaying a hill giant. Meanwhile, the trees part as a fire giant lumbers into the camp, and beyond the light more movement can be seen. Xellos uses an other illusion to distract any new giants, while Sindi attacks the fire giant from behind, stabbing it in the back; Ungrid leaps up and clobbers it one too, then follows it up with a hefty undercut that fells the giant. As it falls heavily to the ground, Halmary conjures a light where the other giants are, and finds just one more hill giant momentarily confused by Xellos’ illusion. Calibos charges in, wounding it badly, then putting an end to its miserable life.

The Heroes assemble back at the camp, where Calibos discovers that is girdle of giant strength is missing. Halmary and Xellos both saw Patricia and Matilda near his bedding, and accuse the women of stealing. When they deny it and a search reveals nothing, Xellos uses his locate object sword and discovers it is on Matilda. Halmary tires to hold person, which fails. It does, however, prompt both women to suddenly shape-change into doppelgängers, who are swiftly dispatched.

The Heroes return to Pest’s Crossing, carouse and spend gold, take some downtime to recover from their latest venture, and learn that the Duke has increased taxes to 50% and is arresting any dissenters, making them work double-time on the ever-increasing wall. They also take time to have their new collection of magic items identified: a sword that wipes spells from a mage’s mind; a spear that allows limited flight; a staff of healing; a glowing warhammer; and a mace that does double-damage with a critical hit.

For their next adventure they are approached by a scholar who wants an escort deep into the mountains west of the forest, to where a legendary weapon is said to be held in an old abandoned monastery.

End of Session

Kills: 1 fire giant, 2 hill giants, 2 doppelgängers.
Level-Up: Halmary is now a level 10 cleric.

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Dyson's Delve: Part 8
Session 160

In the lair of the wererats, the vizier surrenders and is tied up and interrogated about the whereabouts of Matilda’s and Patricia’s missing daughters: he directs them to the caverns below this level, past the giant worm, which- he tells them- is trained to back off from troglodyte smells. They gag him, loot the place, then leave him behind as they make their way to the worm cave, picking up a troglodyte corpse from the levels above. They descend the stairs, entering more natural caverns. Sidni and Halmary scout ahead and spot some monster backing off into the darkness. Halmary warns the others, while Sidni follows it into the dark. The monster turns out to be a Minotaur, who spots the party coming from a side passage and attacks. Calibos moves off to intercept it, but triggers a trap: rocks fall, bruising the paladin, and blocking the side passage; the others are forced to go the long way round. Sidni attacks it from behind as it charges in to attack Calibos; at the same time, from further down the cave, a pair of giant lizards move in to join the battle, smelling fresh meat!

Once again the monsters prove no match for the party: between Calibos and Sidni the Minotaur falls dead, the explorer landing the felling blow; the lizards are tougher to put down, requiring Ungrid, Xellos and Halmary to hack away at them; one falls to Calibos’ sword as he joins in, the other is hacked to death by Xellos’ axe. They find coins to loot in the cave where the Minotaur laired, and stairs down to a pebble beach of an underground lake. Footprints, troglodytes, lead off along the beach, and the Heroes track them, Sidni leading the way.

The footprints lead to the lair of the troglodytes, who are scared of the party and are sent off to visit some ogres, who might have the women’s daughters. Xellos wizard locks the door, trapping the troglodytes inside. The ogres are unfriendly, even more so when Calibos charges in, followed by Sidni, Halmary and Xellos. One ogre falls after another, more injured as Sidni releases her lightning bolt from her shield, and the last are crushed by Ungrid’s hammer. More loot is bagged and they head further along the beach, to a cave with fanatic troglodytes who immediately attack, the Heroes waste no time parleying and Calibos wades in, cutting one stinking lizard down after another, splattering his armour in gore. Ungrid joins in. Xellos scares some more by chucking an ogre head at them.

They ascend a stairway: into the lair of a black dragon!

Halmary activates his giant strength and flame strikes the dragon before it can do more than open its jaws; Ungrid hastes himself, and Xellos activates his dagger of spell-turning; the dragon spits acid, burning Calibos, Halmary and Ungrid, but they survive and Ungrid charges in, ending the dragon’s life with a mighty swing of his hammer!

End of Session

Kills: 1 minotuar, 2 giant lizards, 8 ogres, 8 troglodytes, 1 black dragon.

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Dyson's Delve: Part 7
Session 159

The heroes continue to explore Dyson’s Delve…

…burning their way through a room of yellow mould, and descending deeper (to level nine). They descend into a hall with statues scattered around, in poses suggesting a battle scene. Halmary immediately spots an uneven wall, which turns out to be a secret door: inside the small room beyond are chests of old coins and gems. They loot the chests and cautiously advance down the corridor, coming across a door blocked by statues of elves posed in an attempt to pick the lock, two rearguards fighting off an enemy no longer present. Scorpions them come at them, giant-sized with deadly stings: none of the monsters prove much of an obstacle, and Xellos and Calibos cut them down, with a little help from Halmary, Ungrid and Patricia.

Further exploration reveals a giant skeleton with four arms guarding a doorway, and a room of cockatrices that react aggressively: the lizard-chickens are slain by Calibos. Ungrid gets the skeleton to attack by hurling his hammer at it, and Halmary discovers it is a bone golem rather than some undead guardian when his turn undead fails. As the golem attacks, the doorway opens and wererats charge into the battle. The golem is swiftly dispatched, Calibos once again landing the killing blow; Ungrid kills a wererat Halmary attempts to knock out, and Xellos webs a couple more. As Calibos slays the last, the others try to negotiate, but Xellos peppers them with magic missiles instead. Other wererats flee, disappearing down some stairs. Calibos goes after them, while the others– unaware that Calibos descended– investigate a barracks and find another secret door: behind it a giant worn rears up, but before it can attack, the door is slammed shut.

Below, Calibos finds himself held as a wererat priest freezes him in place. More of the creatures move in, intent on carving the paladin into bite-sized chunks, but Xellos comes to his rescue and flies into the room, killing two of the creatures before they realise what is happening. The noise attracts others and alerts the other heroes, and a short battle occurs in the chamber: Xellos slays one wererat after another, cutting down the priest as well; Sidni skewers one on her spear, and Halmary steps in and takes down the wounded wererat king after it has been bashed and bruised by the others. He proves himself just as capable as the others by cleaving the head of a wererat too. He then steps up to Calibos and removes his paralysis. The paladin leaps into action and slays one more, leaving the last wererat– a robe-wearing vizier– who throws its paws up in the air and surrenders.

End of Session

Kills: 4 yellow moulds, 4 giant scorpions, 2 cockatrices, 1 bone golem, 15 wererats (including a priest and their king).

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Dyson's Delve: Part 6
Session 158

With the stone door locked, the heroes backtrack to the other corridors, exploring further. They locate a secret door with treasure chests inside, loot them, then discovered an abandoned living quarters with desks and crystal statues: naturally enough these animate and attack as the heroes enter and begin searching the room. Ungrid and Xellos smash one each, Sidni destroys another, and Halmary weakens one for Calibos to finish off. The room, sadly, is empty of treasure or anything of note. However, from the chests they find a scroll, with a knock spell that they use on the locked stone door. Inside the room is the lair of a malnourished and insane medusa. Thankfully, first to enter is Calibos wearing his helm that protects him against gaze attacks: he manages to ignore her deadly gaze and charges her, badly wounding her and distracting the creature long enough for Ungrid and Xellos to move in, eyes averted, and slay her. They loot the body and room, finding plenty of jewellery to cart away.

They head back down and through the lower level, to the other set of stairs heading down and encounter a pair of ogres that demand a toll for safe passage: Ungrid throws his hammer at one, killing it instantly, leaving the other for Calibos to kill. These too have some loot, plenty of gold and electrum coins from past tolls. They head down a corridor, and find a door leading to a natural cave, with a cave bear that isn’t too happy being disturbed. As Calibos and Xellos deal with it, a door opens down the corridor and a hell hound and ogres come out and engage the others. None of the monsters prove particularly dangerous, as the hell hound falls to Ungrid’s hammer, but not before it singes his beard. This insult cannot go unpunished, so Ungrid takes his rage out on the ogres next, killing them, albeit with some help from Halmary. Meanwhile, over the in the cave, Calibos and Xellos slay the old grey-furred cave bear, and Sidni explores down the corridor and discovers a cage hanging from the ceiling: inside are a pair of women, who Sidni frees. They introduce themselves as Matilda and Patricia, adventurers who brought their daughters down here and have since lost them, having been kidnapped by the ogres. They join the party, although the heroes keep an eye on them.

Beyond the cage corridor is another natural cavern, into which the heroes descend and come face-to-claw with a trio of owlbears: these too prove to be merely a pause in the heroes exploration, all falling to Calibos’ superior strength. Through another door are several shriekers that scream; these are pulverised. Beyond them, troglodytes who hurl spears and– by pure luck more than skill– wound Calibos; the heroes then proceed to slaughter them and loot the room; Halmary triggers a cloud of yellow mould spores, but manages to not breath any in.

Another door stands on the rear wall, and the heroes cautiously approach…

End of Session

Kills: 4 crystal statues, 1 medusa, 5 ogres, 1 hell hound, 1 cave bear, 3 owlbears, 10 shriekers, 8 troglodytes.

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Dyson's Delve: Part 5
Session 157

After looting the bodies of the dead cultists, the heroes squash some fire beetles, get ambushed by a harpy and more cultists, but slaughter them easily enough as Xellos blasting the harpy out of the sky with some magic missiles, then Sidni awakens an iron statue in one of the chapels, which Ungrid and Halmary destroy as more cultists pop out to attack: Ungrid hastes himself and cuts several down, as does Sidni, and Calibos, while Halmary flame strikes the rest. By now the heroes are fatigued, having trekked all day and entered the dungeon without resting. They start looking for a good place to make camp, somewhere they can defend: during their search they find barracks, kill more cultists, and find several jewellery-wearing troglodytes that Ungrid decides to simply slaughter. With no more monsters in the vicinity they camp down in the barracks and spend an uneventful night resting.

In the morning they explore the rest of the dungeon level, looting gems and finding a magic spear as they do. They head back up by a different stairs and come into a catacombs, partially empty: Halmary wanders about, making lots of noise, but it appears deserted. Then they come across a locked stone door, which Ungrid smashes open with his other magic hammer. Alcoves hold statues, and another door stands opposite. The statues, naturally enough, animate and attack as soon as the heroes try the other door, but Ungrid and Halmary destroy them.

They approach the stone door…

End of Session

Kills: 6 fire beetles, 1 harpy, 8 acolytes, 1 iron statue, 1 stone statue, 7 veterans, 4 troglodytes.

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