Against the Giants: Liberation of Geoff

Return to the Lodge
Session 182

10th Reaping, 594, morning

The Duke’s army is on the move again, several days march away and showing no signs of stopping. Scouts report back that the Duke and his commanders have spread the word of the Heroes treason, attempted assassination, and murder of the former commanders. Even ordinary folk in the towns and villages of the Grand Duchy are beginning to question the actions of these so-called Heroes. Back at Pest’s Crossing, the falsely-accused– well, of treason, they’re certainly guilty of killing– Heroes decide flight is better than fight, and decide to evacuate the town and surrounding land, sending the families under Calibos’ lordship off to Tika Town, accompanied and escorted by their small army. Meanwhile, the Heroes head off to see if the real Duke is imprisoned in the hunting lodge where they encountered him previously to the march of his army. Xellos first hides the mirror in the river.

On the 12th Reaping, the evacuees begin their long march, while the Heroes ride off towards the Oyt Wood, where the Duke’s lodge is located. They skirt around the approaching army, taking care not to be seen, and after three days of hard riding they arrive at the lodge and make camp as night falls. Xellos flies off to scout the place out, and discovers that the lodge has been burned to the ground! He reports back to the others, carrying a skull of a dead soldier for Halmary to speak with dead: he learns that there was a surprise attack, balls of fire exploding in the grounds. Sidni goes back with Xellos and they deduce that there was indeed a short-lived and one-sided battle, with tracks of a single rider leaving the ruined lodge.

In the morning, the 16th Reaping, the Heroes explore the ruins, looking for any sign of the Duke or for what happened there. Using their swords of seeking they find a faint trace of the Duke, coming from underground. They unearth the stairs to the cellar and descend. Whilst Ungrid and Xellos stand guard, Halmary uses his magic mace to search for secret doors and discovers one behind a barrel. Calibos opens it, triggering a glyph of warding that strikes him with a lightning bolt. Inside the hidden room are two broken statues: one of the Duke, the other of his wife. They seem incredibly life-like, and also smashed. Obviously someone had turned them to stone and then destroyed them, killing them. They take a few pieces from each, with the intention of somehow bringing them back to life at a later date. There is also a chest inside the room, which Halmary finds traps on and dispels another glyph of warding: inside are coins and gems that are looted.

Back outside they find horse tracks leading away from the ruins. They break camp, mount up, and start following them into the forest and down the path that leads out.

End of Session

Safely Home
Session 181

Once again the lever is pulled and the central column rises and falls, accompanied by a wheezing, grinding sound like the air itself is being torn apart. Sparks fly from the console. Peering out, they find themselves in the cave again, but at a point prior to their first arrival; another attempt, and even further back they end up; then one more time, and it appears that they have landed exactly where they left, with the book Sidni had placed by the door still there, intact and showing no sign of wear.

Unsure as to what approach to take (stay pressing levers inside, or head to the demon-infested tower and try to use that to get home) Halmary communes with his goddess and asks three questions:

  1. Can the tower take us home from our current location? Yes.
  2. Can this machine take us home from our current location? Yes.
  3. Will the portal take us home from our current location? No.

First off, Sidni and Xellos– both _invisible_– fly off out of the cave to scout out the tower: more demons are coming through the portal, so they report back to the others and decide that perhaps the tower is not the best way forward. Instead, they travel down the Ship’s corridor to the prison, where the bearded prisoner waits in manacles. They interrogate him as best as they are able, with Xellos reading his mind thanks to a potion of ESP: he tells them that he can pilot the Ship and will return them home if they free him, but that he does intend to exact his revenge on the world at large for his imprisonment. They decide to leave him, again, and once more he curses them as they head off back to the console room. There they once again try the lever, and the Ship travels and arrives on the slope of a mountain: a range they recognise as they are looking over the Grand Duchy of Geoff, their home, and spot several landmarks. No idea whether they are in their own time or not, Xellos and Calibos volunteer to find out by teleporting to Pest’s Crossing, in the hope that it is still there. They first rest for the day, recovering their spells and tending to their last wounds, and then off they go: they arrive in the town and quickly locate and convince Medmyr that they are all right and that Calibos is still himself, despite now being a dwarf. They also discover that they have only been gone two days.

But it has been a busy couple of days: they Duke has returned, appearing in Gorna and accusing the Heroes of treason and kidnapping, and murder by assassination of several high-ranking lords. He has rallied some of the troops that had previously deserted and the army is on the march again, heading for Pest’s Crossing. The Duke’s army will arrive in five days time.

Using teleportation and requiring another day’s rest, the others are brought back to the town and all are reunited back at Pest’s Crossing. Xellos scouts out the enemy army, and reports back that they are greatly outnumbered, and that they army is now only a few days away.

End of Session

Current Date: 9th Reaping, 594 CY.

Back into the Ship
Session 180

Relatively safe inside the strange dungeon found inside the mirror, the Heroes notice that the interior has repaired and reconfigured itself. Before they rest up and tend to their wounds, they decide to quickly explore the immediate vicinity. Xellos imbues Sidni with Infravision, and she heads off down the southern corridor, while the others check out the console room and retrieve some scraps and pages from damaged books.

Sidni disappears into the dark corridor, quickly losing sight of the console room, and is gone for longer than the others are comfortable; they follow, arriving in the next chamber, the room with the multiple mechanical arms hanging over a bed that seems more sized for a giant than normal humans. Not long after, Sidni arrives, much to everyone’s surprise. Turns out she had arrived there nearly an hour ago, saw ghost-like figures in the dark and quickly headed back, only to find the others had disappeared. She turned back, and somehow arrived after the rest of the party arrived… timey-wimey.

Down one of the corridors they hear the staccato screech of the metaltron, that creature that exterminated Calibos, forcing him to reincarnate as a dwarf. Also, coming out of the darkness, ghostly figures start to approach. Quickly, the Heroes head back the way they came, arriving together a few minutes later in the console room.

There they finally decide to rest and regain their spells, tend to their wounds, and catch their breathes after a long night of fighting and fleeing. Halmary creates glyphs of warding across the corridors, and they drag bookshelves to make further barricades. Guards are set, and Halmary sits down with some of the papers and finds one that looks like it is a translation guide between the Common tongue and the sigils and glyphs that decorate the console and the keystones of the arches into each room. He identifies some of the symbols on the console as belonging to travel and teleportation. Sidni convinces the others to test out the controls and presses buttons: each time the room shudders, and central column on the console rises and falls, a blue light pulsing in time, and a deep, wheezing, groaning noise drowns out conversation for a minute or so. When it all stops, they peer outside: they first end up in a forest, with ruins scattered throughout; then at the docks of a bustling port with several strange humanoids walking amongst the sailors and crowds; then an alleyway, demons passing by; then into the cave they were originally, but with the bones more weathered; then back to the cave again, but seemingly just where they were before; then the cave, but without the junk and bones; a ship’s hold; and finally a morgue, bodies on tables shrouded and still.

They close the doors, unsure whether they can now get back home, and wonder just what on earth they are going to do now.

End of Session

Timeline: it is now the 7th Reaping, 594 CY, relatively speaking.

Narrow Escape
Session 179

Gathered outside the entrance to the tower, demons surging towards them, others already engaged in combat, the Heroes struggle to hold the tide back and escape into the tower. Sidni flies over the heads of the demons, dropping Halmary into the tower’s doorway, allowing the seriously wounded cleric to heal himself. Calibos and Ungrid suffer a few wounds, but cut back a few demons as well. Then Sidni grabs an also badly wounded Calibos and hurls him into the tower, dodging blows from sharp claws, while Xellos hacks away with his axe, killing one of the hounds but finding himself against another; and his magic is still neutralised. Ungrid levitates into the air, allowing Sidni to drag him down and into the tower too, leaving just Xellos outside surrounded by demons. He barges past them, fighting his way to the tower, where the others are battling demon eye-creatures that are inside. As that battle wages on, Calibos turns his attention to the front door and tries to slam in shut in one of the demon hound’s face, but the hound shoves it back open. Xellos swaps places with him and manages to slam the door shut, and Sidni leaps to join him, throwing her weight against the door. Halmary starts hammering spikes into place, while Ungrid finishes the last of the floating demons and tends to his own wounds.

A temporary respite. The front door shudders as the demons throw themselves against it. In their minds the demon leader again demands their surrender, and for a moment it seems like most of them are willing to do so. A side door leads to a room with a cage, inside of which is a dead elf, maul and mutilated. His meagre belongings are taken by Xellos.

While the Heroes debate whether they should surrender or not, playing for time, Sidni checks out the inner door and peers through: beyond the chamber is also full of demons! They swarm towards the door as Sidni slams it shut and tries her best to hold it closed. The front door also shudders, one of the spikes flying loose. Again the demon lord demands them surrender; Halmary adamantly refuses to do so, the others consider it, even if only to buy a little time. The demons carry on slamming against the doors regardless. Another of the spikes flies free, and the inner door splinters along its side.

The Heroes decide to retreat as Xellos tells them he has a plan to escape. He hurries into the cage room and turns the stone to mud but sadly the rock is solid all the way down (missed the cavern below by several feet). Instead, he suggests that Calibos teleports out with Ungrid, back into the cave with the bones with the blue box that came out of. The former paladin-turned-dwarf does so, and both dwarves find themselves back in the forest, slightly off target. They manage to trace their steps back to the pit and climb back into the cavern, waiting by the blue box and hoping that the others return. Xellos then calls the others to him, and uses his own scroll of teleport to send Sidni and Halmary back to the cave; they arrive on target, moments before the two dwarves.

Xellos, left alone in the tower, finds demons smashing through the doors… but quickly d_imension doors_ away, appearing dozens of feet in the air; he immediately flies over to the cavern and joins the others.

And back at the tower the demons howl, enraged.

End of Session

Kills: 6 demon scouts, 1 demon soldier, 1 demon mage-hound, 1 demon blasphemous hound.

Session 178

Exiting the inside of the Mirror-entered dungeon, our Heroes find themselves in a junk filled cave strewn with hundreds of bones; which, naturally enough, raise as animated skeletons to attack the party: they are easily dispatched by Ungrid’s hurling hammer, Xellos’ swinging axe, Calibos’ cutting sword, and a lightning bolt from Sidni, followed by Halmary’s turn undead vaporising the rest. They climb up out of the cave, to find themselves in a forest at night, and the Shifting Tower visible through the trees. Also through the trees are the sounds of large creatures moving, and the lights of bonfires.

Sidni scouts ahead, spotting some sort of army camped outside the tower. Everyone makes their way through the trees under cover of darkness, and Xellos carries them over (by flying) the ring of stones, into the courtyard, but a creature (a demon!) spots them and the others are suddenly aware of them, and the demonic creatures start moving in!

The demons swarm in, through the gates that they barge open, and the heroes suddenly find themselves engaged in a fight for their lives. Ungrid hastes himself, as Xellos carries Halmary over the fence (the last one to be carried over, as loads of demons move decamp and head straight his way), and Sidni and Calibos engage the demons, cutting away demonic flesh. Ungrid gets injured in return, and then a fireball explodes in their midst, burning Ungrid and Calibos. Halmary utters a prayer, but finds himself unable to communicate with his goddess, as a strange demon hound moves close and cuts him off! Halmary instead activates his giant strength shield and wades into the fight, but finds himself beaten up as he struggles to cut down the hounds. Ungrid takes the first kill though, but avoids being struck by a lightning bolt from another snake-like demon from the doorway to the tower: that creature finds its demise as Xellos charges in and kills it. Another demonic hound gets close to Xellos, cutting off his arcane magic, but it doesn’t stop him cutting down a demon. Ungrid cleaves into another demon, felling it, and hurls his hammer at demonic floating eyeballs, taking out several of the monsters.

The gates show more demons advancing, and the Heroes decide to retreat, heading to the tower’s doorway, Sidni grabbing hold of Halmary to save him from the hounds, and Calibos cuts down another demon as everyone heads for the tower…

End of Session

Kills: 18 skeletons, 4 demon soldiers, 4 demon scouts, 1 executor demon.

The Way Back
Session 177

The Heroes search the ruins of the laboratory and manage to salvage a few potions. They continue to explore, heading back to the murky pool, wherein they are attacked by a flesh-eating ooze that is destroyed by Xellosburning hands and Halmary’s flame strike, before it even so much as lifts a pseudopod. They next find a calming room, with pristine white walls, but bypass that and find a disused bedroom that lies heavy with dust. As they begin to search the room, more of the shadowy Time Ghosts materialise and attach: they are easily defeated, Xellos, Ungrid and Calibos dealing death.

Finding nothing more, they retreat to the cloisters, searching for secret doors on the way, but find none. They head off once more after a brief respite, and next find themselves in a domed chamber, in the centre of which is a man shackled to the floor. He is unkempt, with a wild busy beard, and piercing, mad eyes. At first he just stares at the Heroes as thy cautiously enter, aiming towards to the other exit. Then he speaks to them, asking to be freed. No one believes he is not dangerous, so they leave him behind and he curses them as they exit and find themselves in a meadow, with a hill with fluttering butterflies dancing all around. Two gravestones lie nearby: one has a marker with the name of Corvin, the other with the name of Phildor. No one believes they are real.

The next room has strange machinery, some of the glyphs matching those in rooms they’ve visited. There is also a large window looking into a void where a blank hole sucks away the light. Sidni and Halmary are temporarily mesmerised, but are slapped to bring them back to their senses. The room also makes everyone feel weary and they leave feeling worse for wear. Back through the meadow they go, digging up the graves but finding nothing but brittle bones. They once more ignore the shackled man, head back to the console room and find nothing works; however, a glyph does match one in the black hole room, so back they go, once more ignoring the prisoner– who yells abuse at them– and manage to activate the glyph that matches the one in the console room. They head back again, taking a slight detour to check out another room: inside is a serpentine dragon, which Ungrid decides is best not to let it speak and hurls his hammer at it, badly wounding it, and allowing Xellos to fly in and cut it down before a word escapes its lips.

Back at the console room they find the panels all lit up, power ebbing into the machines. A lever looks interesting and pulling it opens the doors that lead outside: darkness lies beyond the doors, fresh air too.

They approach the doors…

End of Session

Kills: 5 Time Ghosts, 1 Drake, 1 Flesh-Eating Ooze.

Time-Ghosts, Glimmerings, and Savages, Oh My!
Session 176

After a brief rest while dwarf-Calibos gets used to his new body and realises his old suit of armour no longer fits him, the Heroes continue to explore the interior of the mirror.

They transverse corridors, and find themselves in a room dominated by a six-sided contraption with panels of dials and glyphs, most damaged, surrounding a central column of dimly lit glass that disappears into a series of concentric circles in the ceiling. Debris litters the floor and a mirror-like window sits hanging off the wall. At the opposite end a pair of tall, narrow doors stand closed, small windows at the top, dark and glazed.

No sooner have they entered, four wraith-like apparitions materialise and attack!

Calibos, no longer a mere paladin but now a dwarven Defender of the Faith* , blesses the party as they move into combat, Ungrid landing the first blow with his magic hammer. Halmary tries and fails to turn undead, meaning that these are no ordinary ghosts or wraiths. He, and Calibos, both get caught by warm grasping hands of the monsters, but instead of wounding them, both find themselves ageing several years. Sidni slices away one of the creature’s arms, opening it up for Xellos to dispatch it. Ungrid pulverises another, then joins forces with Halmary to send a third back from wherever it came from. Sidni and Xellos combine their prowess to take out the fourth.

The doors, which could well be an exit, are locked and seem immune to the strength of the mighty. There are levers to pull on the panels, but for the moment they are reluctant to mess about with the console, so instead they backtrack and soon find themselves leaving a corridor and stepping into a garden growing wild in a square chamber, the ceiling a pale blue sky with light from an unseen sun beaming down. They cautiously enter, and as they do ten glimmering balls of light erupt from the foliage; two manage to shock Calibos with arcs of lightning as they touch him; but all ten are swiftly dispatched as Calibos, Xellos, Ungrid and Sidni cleave them apart; their innards turn to glitter as they fall to the ground.

Back to the library, where Xellos pockets some of the intact vials of different coloured liquids, where they push the broken shelves over the chasm to cross it; a short corridor leads to a murky pool, algae covering much of the surface. Another tunnel leads off, but they leave it alone and head back to the cloisters, then on to a room that is a disused workshop: here, more ghostly figures emerge, quickly dispatched without anyone ageing. They loot the workshop, finding a few items of potential use (a small yellow ceramic sphere, a glass jar of green slime, and a crystal nodule that looks like it can fit onto the hilt of a weapon), pass along a corridor and through an empty and crude kitchen- which shows signs of recent use, warm ashes, bones in the fire pit- through a strange workshop of metal and glass-panelled desks, and there they hear the sound of people smashing furniture: down another corridor and into a now smashed laboratory, five wild men, long of beard and nail, obviously insane, sharpened teeth, drooling at the sight of fresh meat.

These savages charge the party, as Halmary quickly blesses them. Sidni cuts one down, as does Xellos, while Halmary wades in swinging his mace, taking out one, two, three of the savages before Sidni steps up and skewers the last.

They catch their breath and survey the ruins of the lab.

End of Session

Kills: 7 Time-Ghosts, 10 Glimmerings, 6 Savages.

*new custom-built class.

Session 175

While Calibos is trapped inside the mirror, the others wait to see what happens. Xellos shoves the paladin’s weapons, armour and equipment through the mirror. Calibos does a quick reconnaissance and finds a short bell tower, a stagnant fountains, a horrific statue of a snarling angel staring in terror at a cracked mirror leaning against the wall, and three archways: two lead down short corridors to doors, the third to a long corridor. The others, leaving Medmyr in command, eventually pass through the mirror, Xellos last, all now trapped.

No sooner has everyone joined Calibos, he spots a figure moving down the corridor: a man half encased in metal, the other half burned by acid and fire. He staggers down the corridor, metal hand outstretched and ending in needles. He utters a hoarse cry when he sees them, and his charred lips form words: “Help me!” He reaches out to give Calibos a hug, but the paladin shoves him away with his giant strength, allowing Halmary time to attempt and fail at a hold person spell. Ungrid then angers the half-man as he takes a wild swing at him, and then the others pile in: Sidni stabs the half-man, Halmary tries and fails to knock him out, and Ungrid wastes his time activating his ring of haste as Calibos badly wounds him, enough for Sidni to step in and finish the creature off.

They leave the corpse behind and carry on down the corridor, entering a dark library, with passages leading off, and a chasm fracturing the floor and blocking the way to one of the exits. The library itself seems to have no books, just vials of different coloured liquids. Many are smashed, their oily residue coating patches of the floor. The shelves are mostly empty, but the room is not: gliding out of the darkness a mechanical creature approaches. A domed conical creature made of metal, battered and weathered, a pair of stick-like arms protruding from its middle, an eye-stalk from its domed head. Its voice is scratchy and staccato, and with a cry of “Exterminate!” the creature lets loose a blast of negative energy from one of its arms: Calibos is struck and for an instant he is bathed in negative energy, his skeleton visible through his armour. He is flung back, dead in an instant!

In shock, the others retaliate while Halmary drags Calibos’ corpse out of the way and Sidni levitates out of reach, using her bow instead to rain arrows on the creature. Halmary, Sidni and Xellos manage to destroy it, smashing through its casing to the squishy insides.

Halmary prays to his goddess, but his prayers are not answered and calibos is not restored to life & limb. Instead, they are forced to rely on Xellos’ magic: the Ruinguard reincarnates Calibos, who is bathed in a golden light and as it fades he has become a dwarf!

End of Session

Kills: 1 Half-Man, 1 Metaltron.

KO’d: Calibos (dead, actually dead, but reincarnated as a dwarf).

Through the Mirror
Session 174

3rd Reaping, 594, close to midnight

As the rest of the party start making their way back to Pest’s Crossing, carrying their mirror, Xellos and Sidni turn invisible and fly__ over to the camp to see what chaos the army is in. While the soldiers are mustering or abandoning the camp, Xellos creates several illusions around the camp, banners and notices declaring the Duke a traitor to his country, a madman who enslaved his own people to build a great wall, and other propaganda (albeit true). In the morning, this spread of the truth, aided by Sidni whispering it into the ears of soldiers, helps decide a few more units: altogether, two thirds of the army disband and leave. The rest, loyal and commanded by lieutenants who believe the Duke to have been either assassinated or kidnapped by magical means, hold the rest together as they send messengers to the remaining lords of the land. Warrants for the Heroes arrest, for treason, and execution quickly circulate over the next few days.

Meanwhile, slowed down by the mirror, Halmary turned himself into a large dragon using a potion of polymorph and flew Calibos and Ungrid back to Pest’s Crossing, where they quickly secured the mirror in the paladin’s secret vault. Xellos and Sidni fly home, spotting a band of thirty guards tracking the party. These make camp a couple of miles away. Xellos and Sidni report to the others, and all head out, on horseback with accompanying guards, under torchlight and a banner of peace. The guards hear them coming, and assemble for an ambush, but Calibos calls out to them and– with the aid of a gift of a potion of ESP– convince the guards of the truth: that they are not traitors, that the Duke and his men were duplicates created by a magic mirror, and that many of the other lords are also Mirror Men. The guards are convinced enough to desert the Duke’s army and return home, which they do at first light.

The next day, 5th Reaping, while the remains of the Duke’s army muster under new orders and new commanders, the Heroes gather in the secret vault and discuss what to do with the mirror they stole. Halmary casts an augury and asks if it will be woeful for Calibos to look into the mirror; the reply is that it is safe to do so, and a divination backs that up. Calibos strips down to his clothes, leaves his weapons and other items with the others, and steps in front of the mirror. Nothing comes out. He touches the surface and finds it warm and wet, the surface rippling out from where he touches it. They tie a rope around his waist, and he pokes his sword through, than waggles his hand, then uses Halmary’s telescope to peer through it: beyond is a tree- and vine-choked cloister, dimly lit, three passages leading off from beneath the cloisters. He dons the helm of teleportation and takes a deep breath, and steps through into the cloisters. He turns to see what the mirror looks like on this side, only to find there is no portal: the rope tied to his waist just disappears into thin air. He tugs on it, but when the others yank at it, it snaps! Calibos attempts to escape by teleporting, but that too fails.

Now trapped on the other side of the mirror, the paladin communicates by talking to Halmary, who uses the telescope and his lip-reading skill to translate, and pass pieces of scribbled on parchment through to talk back…

End of Session

Kills: none, but managed to cause two-thirds of the enemy army to desert.

Like lambs to the slaughter
Session 173

Under cover of invisibility the Heroes creep into the camp, taking advantage of the hustle and bustle as the camp settles down for the night. They make their way unseen to the command tent where Xellos spotted the Duke, and clamber over the stockade surrounding it. Sticking to the shadows, they spy the tent, surrounded on all sides by tents of soldiers, other soldiers on guard around it, and sneak up to it. Halmary activates his Shield of Giant Strength and Ungrid activates his Ring of Haste. Then Sidni, also invisible, lines up several of the guards and triggers the attack by using her shield to send out a lightning bolt, burning several guards and acting as a signal to Xellos. The flying Ruinguard lobs a fireball at the tent, burning the canvas away and several people inside: Marquis’, Counts, Malachi and the Duke himself: Count Carlyle, High Priest, explodes into mirror shards.

In the few seconds of stunned silence that follow, Calibos charges into the nearest group of soldiers and cuts them down, with Ungrid running up behind and hurling his hammer, smashing the skulls of several more. Halmary quickly follows their attack with a flame strike in the middle of the commanders, incinerating Malachi and wounding a couple of the others. Sidni also charges in, aiming for one of the two mirrors that are standing in the tent; she knocks one down and manages to dive out of the way as Marquis Godwin tries to strike her with a deadly finger of death. Before the commanders can do much more than draw their weapons, and as the alarm sounds throughout the stockade and begins to echo along the camp, Xellos lobs down another fireball and Halmary lays down another flame strike, killing Marquis Cendric and Godwin, and obliterating Marquis Ida as well; all three of the division commanders slain within a matter of seconds.

Ungrid destroys the other mirror, then heads for the Duke, taking him out with a series of blows from his hammer: the Duke shatters!

Calibos, meanwhile, takes on Baron Harold and his dire wolf pet, making short work of them as dozens of soldiers– the Duke’s own personal, elite guard– arrive to protect their commanders, albeit a bit late. Xellos delays some of them by conjuring up a wall of fog and confuses several more, while the others take on the swarming soldiers, who seem to believe a mix of assassinations and abduction by magic. Calibos uses his giant strength to hurl some soldiers away, and makes his way over to Halmary, while Ungrid quaffs a potion of flying and Sidni uses her spear to fly, taking the other mirror– that seems immune to their weapons– with her, taking care not to catch her reflection in it. As the soldiers try vainly to stop them, they are disrupted by illusions from Xellos and hold person magic from Halmary, hammers throws from Ungrid, and the sight of an armed woman struggling to fly off with a ornate mirror.

As more soldiers arrive, surrounding Calibos and Halmary– the rest now having flown away– the paladin grabs the cleric, and uses the helmet of teleportation to teleport them both back to their camp, where they are soon joined by the others; leaving behind them an army thrown into chaos by the sudden loss and assassination of their commanders.

They try to destroy the mirror, which they believe is the master Mirror of Opposition, but nothing seems to destroy it, not even a scroll of cancellation. Taking care to avoid looking at the mirrored glass, the cover it up and secure it, and pack up the camp.

End of Session

Kills: 4 guards, 1 dire wolf; Marquis Ida, Cendric and Godwin; Count Carlyle; Baron Harold; Duke Owen; Malachi.


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