Our bold heroes continue delving into the dungeon, Sidni and Halmary leading the way through the room where the thouls were slain. The next room holds a trap: scything blades swing out from the ceiling, injuring both adventurers. This prompts Halmary to pray to his goddess to reveal any traps, and immediately spots the next blade trap. Sidni unfortunately triggers that one too, furthering injuring herself, but a bit of curative magic soon mends those wounds. Further on, they come across a room where a dozen lit candles float in the air. Calibos takes one with them.
Next room holds statues, two of which are attacked after the heroes poke and prod around the room for a bit, but both crumble to the blows of Xellos and Ungrid. They backtrack to the stairs they came down from, spotting a pair of carrion crawlers that Calibos just hacks to pieces with his new giant strength. They loot some corpses the crawlers were munching on (including a new magic shield). Some kobolds scatter as they approach and are largely ignored. Next up is room with old mirrors fixed to the walls, reflecting their torch light and making it difficult to see. Which is why Calibos walks into a gelatinous cube as he tries to grab hold of a double-snake headed staff seemingly floating in the air. There is a moment of worry, as they recall how such a cube nearly killed the paladin a few months back, and Halmary and Sidni grab oil ready to hurl at it; but their worries are unnecessary, as Ungrid and Calibos just pulverise it as simple as smashing jelly with a mallet. They take the staff, which also turns out to be magical.
It is close to midnight now and the heroes grow tired, but they persevere and descend another level, encountering a party of clerical looking adventurers; they both agree to leave each be, and head their separate ways. Down the corridor some wererats are met, and after Halmary and Calibos intimidate them, one of the foolish creatures takes a swing at Calibos and actually manages to scratch him! Calibos’ Sword of Vengeance leaps into action, killing the wererat with a mighty blow! He slays another, leaving the other two to Halmary to bash into a pulp. Further along the corridor, another trap spits out green gas, but no one is harmed.
Then they come into a central chamber, stairs going down, black-armoured guards defending it. The guards warn them off, the heroes ignore the threat and Halmary attempts to hold one of them; he succeeds, the others fight, one flees down the stairs. Calibos cuts down the guards in the way and everyone piles down the stairs, Xellos running over the guard blocking the exit to find himself in a temple chamber, clerics and more guards in residence. They casts spells, Xellos swings his axe, Ungrid is blocked at the entry by a guard as the rest of the party are back-up on the stairs. Halmary sets up a glyph behind them, so that they don’t have to worry about an attack from the rear. Ungrid hastes himself and kills the guard, moves into the temple, allowing the others to wade in: Xellos cuts down one cleric, then another; Ungrid kills one himself, breaks the leg of a second, allowing Sidni to stab him from behind and follow through, the spear-head impaling another guard. Calibos takes down the last man, and after the dust settles, they loot the body and examine their new surroundings…
End of Session
Kills: 2 iron statues, 2 carrion crawlers, 1 gelatinous cube, four wererats, 3 veterans, 3 acolytes, 1 vicar.